Ciao 访客, welcome back to old school! :p
void setup(){ size(500,500,P2D); background(255); smooth();}void draw(){ for(int i= 0; i < screen.width; i++){ for(int j= 0; j < screen.height; j++){ stroke(random(255)); point(i,j); } }}
float xPos,yPos;void setup() { size(500,500); background(255); smooth(); frameRate(30);}void draw() { for(int i=0 ; i < width ; i++) { for (int j=0 ; j < height ; j++) { noStroke(); fill(random(0,255)); ellipse(xPos+i*2,yPos+j*2,2,2); } }}
float noiseTime, noiseIncre;void setup(){ size(500,500,P2D); background(255); smooth(); noiseTime = random(100); noiseIncre = random(0,1);}void draw(){ for(int i= 0; i < screen.width; i++){ for(int j= 0; j < screen.height; j++){ stroke(noise(noiseTime)*255); point(i,j); noiseTime += noiseIncre; } }}
float cRadius, totalAmount, spacing; float arcStart, arcEnd;float cColor;void setup() { size(500,500); smooth(); background(255); colorMode(HSB); frameRate (2); cRadius =25; totalAmount = 25; spacing = 0.05*cRadius;}void draw() { for(int i=0 ; i< totalAmount ; i++ ) { for(int j=0 ; j< totalAmount ; j++ ) { fill(cColor,150,230); noStroke(); ellipse(0.5*cRadius+cRadius*i+spacing*i,0.5*cRadius+cRadius*j+spacing*j,cRadius,cRadius); fill(cColor+20,180,150); arc(0.5*cRadius+cRadius*i+spacing*i,0.5*cRadius+cRadius*j+spacing*j,cRadius,cRadius,arcStart,arcStart+arcEnd); arcStart = random (2*PI); arcEnd = random (2*PI); cColor = random (90,230); } }}
float diam;float eNoiseSeed,aNoiseSeed;float xPos,yPos;void setup(){ size(510,510); background(255); smooth(); eNoiseSeed = random(255); aNoiseSeed = random(255); diam = 30;}void draw(){ noStroke(); colorMode(HSB,360,100,100); for(int i= 0; i < 17; i++){ for(int j= 0; j < 17; j++){ fill(noise(eNoiseSeed)*480,255,255); xPos = 15+30*i; yPos = 15+30*j; ellipse(xPos,yPos,diam,diam); fill(noise(aNoiseSeed)*480,255,255); arc(xPos,yPos,diam,diam,PI/random(10), PI); eNoiseSeed +=1; aNoiseSeed +=1; } } noLoop();}
void setup(){ size(500,500,P2D); }void draw(){ for(int i=0;i<width;i++){ for(int j=0;j<height;j++){ stroke(random(255)); point(i,j); } } }
float xStart, yStart;float spacing;void setup() { size(500, 500, P2D); background(255); frameRate(30); smooth(); xStart=0; yStart=0; spacing=1;}void draw() { for (int i=0;i<width;i++) { for (int j=0;j<height;j++) { stroke(random(255)); point(xStart+j*spacing, yStart+i*spacing); } }}
float x = cRadius/2+i*(cRadius+spacing);float y = cRadius/2+j*(cRadius+spacing);ellipse(x,y,cRadius,cRadius);
arc(xPos,yPos,diam,diam,PI/random(10), PI);