Ciao 访客, welcome back to old school! :p
struct Color{ BYTE r,g,b;};Color getFakeColorFromDepth(unsigned short depth){ fake.r = depthValue / 256; fake.g = depthValue - fake.r * 256; fake.b = 0; return fake;}unsigned short getDepthFromFakeColor(const Color& fake){ return fake.r * 256 + fake.g;}